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  • In fiscal year 2012, state arts agencies invested $269 million in creating and sustaining arts infrastructures in communities across the nation.
    Source: National Assembly of State Arts Agencies, Legislative Appropriations Preview.
  • In 2005, the creative sector, whose economic function is to create new ideas or creative content, employed nearly 40 million Americans, or more than 30% of all employed people, and generated half of all wages and salaries.
    Source: Richard Florida, Who's Your City, 2008.
  • In 2008, 1.97 million identified an artist occupation as their primary job. This sector is projected to grow faster than the overall labor force through 2018.
    Source: National Endowment for the Arts, Artist Employment Projections through 2018, 2011.
  • 97% of employers say creativity is of increasing importance, but 85% of employers concerned with hiring creative people are unable to find the applicants they seek.
    Source: The Conference Board, Ready to Innovate, 2008.
  • Americans donated $13.28 billion to the arts and humanities in 2010 through individual giving, estate bequests, foundations and corporations.
    Source: Giving USA Foundation, Giving USA, 2011 Executive Summary.
  • Seventy-eight percent of all American leisure travelers (118 million adults) participate in cultural and/or heritage activities while traveling, contributing more than $192 billion annually to the U.S. economy. Cultural/heritage travelers, compared to non-cultural/heritage travelers, take more trips (five per year compared to four per year) and spend more money on each trip ($994 average compared to $611 average).
    Source: Mandala Research, Cultural Heritage Tourism News, Winter 2010.
  • More people are attending live performing arts events than professional sporting events in 10 major communities across the United States.
    Source: Performing Arts Research Coalition, 2004.
  • Spending by arts audiences on non-admission-related goods and services such as food, lodging and gifts generates more than $100 billion in revenue annually.
    Source: Americans for the Arts, Spending by Arts Audiences, 2007.
  • Copyright industries (businesses that rely on copyrights and produce computer software, films, television programs, and other audio, visual and printed media) accounted for 11.1% of U.S. gross domestic product ($1.63 trillion).
    Source: International Intellectual Property Alliance, Copyright Industries in the U.S. Economy: The 2007-2010 Report, 2011.

For additional information, visit the Creative Economy Resource Center or contact Henry Clapp at NASAA.


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